Abstract
The purpose of this study is to support the user to visit the laboratory and increase the staying time. Visiting laboratory has some advantage for new student to interact with seniors and clar- ify the research goals. However, laboratory is a place hard to visit voluntarily for new students because of high psychological cost. Therefore, it is important for students to visit by themselves and stay in their laboratory. In this paper, we im- plemented a training game application for smart- phones. This application is designed as a game in which the character grows according to the staying time of the laboratory. This aims to moti- vate users to visit the laboratory and extend their staying time.
Artifacts
Information
Book title
Proc. 6th Asian Conference on Information Systems
Pages
193-195
Date of issue
2017/12/12
Date of presentation
2017/12/14
Location
Phnom Penh, Cambodia
Citation
Moe Hamada, Mitsunori Matsushita. Using a Training Game to Habitualize Staying in a Laboratory, Proc. 6th Asian Conference on Information Systems, pp.193-195, 2017.
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